Sunday, May 14, 2017

Villain - Captain Stephen Fevrier

Villainy Rank: 11

Strength: 7

Fevrier incorporates the Bone Hook Hand into his Valroux style in unusual ways.

Influence: 4

Fevrier's ship, Le Chien de Chasse au Loup (The Wolfhound), was recently refitted by his new employers, the Atabean Trading Company.

Arcana

Virtue: Temperate (The Glyph)
Activate your Virtue to prevent any magical effect (Sorcery, Artifacts, Monsters, etc.) from affecting you.
Hubris: Confusion (The Moonless Night)
You receive a Danger Point when this Villain fails to understand an important plot element and that misunderstanding leads to danger for herself or others.

Advantages

Duelist Academy - Valroux
The Bone Hook Hand - Received as a gift from the Devil Jonah when marooned on an island. The bony hand is able to change its shape in multiple ways but also seems to have a mind of its own.

Motives & Goal

Gratitude. To send as many pirates to the Devil Jonah as thanks for his gift to you.

Redemption

Fevrier's redemption is unlikely due to his insane devotion to The Devil Jonah. He won't stop until he is put into the deep, where he believes Jonah will rise him up to bring him more souls.

Deeds

Show eerie resolve in the middle of chaos
Reconfigure the Bone Hook Hand  to suit your needs
Reveal the Devil Jonah as your true master

Schemes

  • Hunt pirates for the Atabean Trade Company (1). Stephan's stint as a pirate was relatively short, but he quickly realized that siding with the ATC was a much better idea. Every ship sunk is full of souls to appease the Devil Jonah.
  • Kill every member of his original crew (3). Captain Fevrier began his naval career as a noble who bought a commission as a lark. He hated it, his crew hated him and they mutinied. He ended up marooned and, in a desperate move, cut off his own hand and threw it into the sea as an offering for the Devil Jonah. Jonah replied by sending the Bone Hook Hand and the ship that would become The Wolfhound to rescue him. Now Captain Fevrier seeks revenge on the crew that nearly killed him, marking a scar on the Hook Hand arm. There are only three more to go, including the leader of the mutiny, now a Captain in the Montaigne Navy.
  • Unlock the true power of the Bone Hook Hand (5). Captain Fevrier believes that once he sinks a ship from each nation of Theah, the Devil Jonah will reward him with an even greater power - to summon and control a sea serpent with the Bone Hook Hand.

Friday, May 12, 2017

Hero - Yans Ingemar

Traits:

Brawn: 3
Finesse: 2
Resolve: 2
Wits: 4
Panache: 2

Arcana:

Virtue (The Beggar): Insightful
Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.
Hubris (The Lovers): Star-Crossed
You receive a Hero Point when your Hero becomes enamored with someone she really shouldn’t.

Backgrounds:

Professor: Earn a Hero Point when you use knowledge from an obscure text to solve a complicated problem.
Sailor: Earn a Hero Point when you put aside your personal desires to ensure the safety and comfort of your allies.

Skills:

Athletics: 3
Brawl: 3
Convince: 1
Empathy: 3
Notice: 1
Perform: 1
Sailing: 2
Scholarship: 3
Tempt: 2
Weaponry: 1

Advantages: 

Bar Fighter: You gain 1 Bonus Die when you make a Brawling Risk to fight using an upturned table, a barstool, a plank of wood or some other improvised weapon.
Dynamic Approach: Spend a Hero Point to change your Approach during an Action Sequence or Dramatic Sequence.
Eagle Eyes: As long as you have a clear line of sight, you can see perfectly out to a distance of one mile. If you use a spyglass you can even pick out fine details, such as the inscription carved into a wedding band. If you make a Risk that relies heavily on your keen vision, you gain 1 Bonus Die.
Large: Gain 1 Bonus Die on any Risk that is easier due to your size—using Athletics to run at full speed even while carrying another Hero, or looming over someone in order to Intimidate them.
Sea Legs: While aboard a ship, treacherous footing never affects you. You gain 1 Bonus Die on any physical Risk while aboard a ship at sea—engaging in a sword fight on a pitching ship deck, or climbing through the rigging during a storm.
Tenure: You can expect refuge, a place to stay and hot meals in any university. You also have access to many of a university’s libraries simply by requesting it. Finally, you gain 2 Bonus Dice for any social Risks against characters who are members of an institution of higher learning or who respect such an education.
Team Player: When you spend a Raise to create an Opportunity, you can spend a second Raise. If you do, you activate the Opportunity on behalf of another willing Hero—she doesn’t need to spend her own Raise.

Active Story

Break the Curse of the Fate Witch (4 Steps)
Type: Dramatic
Reward: Revenge for the death of Roxana (Resolve 4) OR Someone else falls for Yans (Empathy 4)

  1. Discover the name of the witch that cursed me