Showing posts with label Captain. Show all posts
Showing posts with label Captain. Show all posts

Sunday, May 14, 2017

Villain - Captain Stephen Fevrier

Villainy Rank: 11

Strength: 7

Fevrier incorporates the Bone Hook Hand into his Valroux style in unusual ways.

Influence: 4

Fevrier's ship, Le Chien de Chasse au Loup (The Wolfhound), was recently refitted by his new employers, the Atabean Trading Company.

Arcana

Virtue: Temperate (The Glyph)
Activate your Virtue to prevent any magical effect (Sorcery, Artifacts, Monsters, etc.) from affecting you.
Hubris: Confusion (The Moonless Night)
You receive a Danger Point when this Villain fails to understand an important plot element and that misunderstanding leads to danger for herself or others.

Advantages

Duelist Academy - Valroux
The Bone Hook Hand - Received as a gift from the Devil Jonah when marooned on an island. The bony hand is able to change its shape in multiple ways but also seems to have a mind of its own.

Motives & Goal

Gratitude. To send as many pirates to the Devil Jonah as thanks for his gift to you.

Redemption

Fevrier's redemption is unlikely due to his insane devotion to The Devil Jonah. He won't stop until he is put into the deep, where he believes Jonah will rise him up to bring him more souls.

Deeds

Show eerie resolve in the middle of chaos
Reconfigure the Bone Hook Hand  to suit your needs
Reveal the Devil Jonah as your true master

Schemes

  • Hunt pirates for the Atabean Trade Company (1). Stephan's stint as a pirate was relatively short, but he quickly realized that siding with the ATC was a much better idea. Every ship sunk is full of souls to appease the Devil Jonah.
  • Kill every member of his original crew (3). Captain Fevrier began his naval career as a noble who bought a commission as a lark. He hated it, his crew hated him and they mutinied. He ended up marooned and, in a desperate move, cut off his own hand and threw it into the sea as an offering for the Devil Jonah. Jonah replied by sending the Bone Hook Hand and the ship that would become The Wolfhound to rescue him. Now Captain Fevrier seeks revenge on the crew that nearly killed him, marking a scar on the Hook Hand arm. There are only three more to go, including the leader of the mutiny, now a Captain in the Montaigne Navy.
  • Unlock the true power of the Bone Hook Hand (5). Captain Fevrier believes that once he sinks a ship from each nation of Theah, the Devil Jonah will reward him with an even greater power - to summon and control a sea serpent with the Bone Hook Hand.

Wednesday, January 18, 2017

Hero - Captain Seamus "Smoky" Cavanaugh

Traits:

Brawn: 3
Finesse: 2
Resolve: 3
Wits: 3
Panache: 2

Arcana:

Virtue (The Road): Friendly
Activate your Virtue when you meet a character (even a Villain) for the first time. She treats you as
friendly for one scene.
Hubris (The Devil): Trusting
You receive a Hero Point when you accept someone’s lies or lopsided deal.

Backgrounds:

Privateer: Earn a Hero Point when you defeat the enemies of the Crown of Avalon.
Ship Captain: Earn a Hero Point when you’re the last one in your crew to safety.

Skills:

Aim: 3
Convince: 2
Notice: 3
Sailing: 3
Tempt: 2
Theft: 3
Weaponry: 2

Advantages: 

Brush Pass: Spend a Hero Point to pick a pocket, steal a ring from another character’s finger, or plant a small hand-held item on another character without him noticing.
Beyond The Horizon (Ship): Your Ship has sailed to the far reaches of the world, and docked in the colorful and distant ports of the New World, Ifri or Cathay. You can spend a Raise
or a Hero Point when speaking about the cultures, customs and people of far-away lands. Whoever you are speaking to, they believe you.
The Devil's Own Luck: Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish. You must keep the new roll, unless you have a different effect that allows you to Re-Roll dice. You can only use this Advantage once per Scene.
Got It!: Spend a Hero Point to immediately pick a lock, crack a safe, or disarm a trap.
Leadership: Spend a Hero Point to inspire a group to action. The group must be able to hear you, but if they can and they are of neutral or better disposition, they will do whatever you command so long as it is reasonable—they are unlikely to all throw themselves off a bridge to certain death, for example.
Married to the Sea: You have access to a ship known as a brigantine. Ships made in Avalon tend to be smaller and built for speed. Gain two Bonus Dice for any Risks involving speed and maneuverability—such as trying to flat outrun another Ship.
Perfect Balance: Spend a Hero Point to move across a thin beam, jump from one place to another, or otherwise perform a feat of perfect agility and balance.
Sea Legs: While aboard a ship, treacherous footing never affects you. You gain 1 Bonus Die on any physical Risk while aboard a ship at sea—engaging in a sword fight on a pitching ship deck, or climbing through the rigging during a storm.