Showing posts with label Vodacce. Show all posts
Showing posts with label Vodacce. Show all posts

Tuesday, February 21, 2017

Hero - Aletta Villanova

Traits:

Brawn: 2
Finesse: 2
Resolve: 3
Wits: 3
Panache: 3

Arcana:

Virtue (The Tower): Altruistic
Activate your Virtue to suffer a Risk’s Consequences in place of another Hero.
Hubris (The Fool): Stubborn
You receive a Hero Point when your Hero is stubborn and refuses to change her mind in the face of evidence.

Backgrounds:

Sorte Strega: Earn a Hero Point when you commit to a dangerous course of action that you believe is destiny.
Aristocrat: Earn a Hero Point when you prove there is more to nobility than expensive clothes and attending court.

Skills:

Aim: 2
Athletics: 1
Convince: 3
Empathy: 2
Hide: 2
Notice: 3
Perform: 1
Ride: 2
Scholarship: 1
Tempt: 3
Weaponry: 1

Advantages: 

Disarming Smile: Spend a Hero Point to keep another character from drawing a weapon, starting a fight or resorting to violence. She will still defend herself, but she will not start any violent conflicts.
Inspire Generosity: Spend a Hero Point to convince another character to grant you an object you want at no cost. They might give you something they already have or go to some lengths—legal or illegal—to procure the item, whatever is the easiest way for them to get their hands on what you want.
Rich: You begin each session with 3 Wealth.
Sorcery (Sorte) (7S2, pg. 228): When a Strega uses a Tessere, she spends a Hero Point and takes at least 1 Lash. The number of Strega’s Lashes magnifies the effect of a Tessere, but they also make the eventual cost steeper to pay. Fate is displeased by the meddling of Strega, and it always makes sure to take its toll.
Aletta posesses the Read, Arcana and Bless Major/minor effects, and the Pull minor effect
Time Sense: You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error.


Active Story

Topple Prince Giovanni Villanova (4 Steps)
Type: Dramatic
Reward: Change my Altruistic Virtue/Shift Panache to Wits
  1. Learn to read from Professora Ximena Reyes

Wednesday, January 18, 2017

Hero - Celestina Bianchi

Traits:

Brawn: 2
Finesse: 2
Resolve: 4
Wits: 3
Panache: 2






Arcana:

Virtue (The Witch): Intuitive
Activate your Virtue to ask the GM one yes or no question about an NPC. The GM must answer honestly and should be generous—for example, if there is a qualifier, he should tell you and explain more fully.
Hubris (The Lovers): Star-Crossed
You receive a Hero Point when your Hero becomes enamored with someone she really shouldn’t.

Backgrounds:

Aristocrat: Earn a Hero Point when you prove there is more to nobility than expensive clothes and attending court.
Sorte Strega: Earn a Hero Point when you commit to a dangerous course of action that you believe is destiny.

Skills:

Aim: 2
Convince: 3
Empathy: 2
Hide: 2
Notice: 2
Perform: 2
Ride: 3
Scholarship: 2
Tempt: 2

Advantages: 

Come Hither: Spend a Hero Point to lure another character into a private room and later leave said private room without him, removing him from the scene. He may be rescued after you’re long gone.
Disarming Smile: Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence. She will still defend herself, but she will not start any violent conflicts.
Fascinate: Spend a Hero Point to capture the attention of another character. That character pays attention only to you until the end of the Scene or until you cease speaking/paying attention, whichever comes first.
Rich: You begin each session with 3 Wealth.
Sorcery (Sorte): You can sense the strands of Fate that connect everyone and take Lashes to control it. Lashes make your magic more powerful but also give the GM tools to use as fate exacts its price for playing with it. You have the following Tessere:

  • Read: You must use this before using your other Sorte abilities to detect the strands of fate in a scene. Using Read costs a Raise during Action Sequences. Once she uses it, she can see all the strands and Arcana for the rest of the Scene.
  • Arcana (Minor): Spend a Hero Point and take a Lash to activate your target’s Virtue or Hubris. 
  • Blessing (Minor): Spend a Hero Point and take one or more Lashes to give another Hero or Villain a Minor Blessing—Bonus Dice equal to the number of Lashes you have when you cast it for their next Risk.
  • Blessing (Major): Like the Minor Blessing, but a Hero or Villain may use the Bonus Dice for any Risk until the end of the Scene or until he runs out of Bonus Dice.
  • Curse (Minor): Spend a Hero Point and take one or more Lashes to give another Hero or Villain a Minor Curse—remove dice  equal to the number of Lashes you have when you cast it for their next Risk.
  • Curse (Major): Like the Minor Curse, but you remove dice after the Hero or Villain has rolled.

Small: You are smaller than the average Théan. Much smaller. If your small size makes a Risk easier—using Hide to squeeze into a tiny space and escape a guard patrol, or using Athletics to slip between the bars of a jail cell—gain 1 Bonus Die.
Time Sense: You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error.

Friday, September 2, 2016

Villain - Serafina Bonetti

"I am ready to inspect this noble blood you claim to possess."

Villainy Rank: 5

Strength: 4

She's a very deadly duelist instructed in the
Ambrogia style by her mother.

Influence: 1

She's on the outs with the Duelists Guild (and her mother), but she can usually round up a few local thugs to back her up.

Arcana

Virtue: The War
Hubris: The Tower

Advantages

Duelist Academy - Ambrogia

Motives & Goal

Ambition. To make her way in the world as a Duelist, NOT a courtesan like her mother.

Deeds

Make a wild eyed attack that covers up a cheap shot.
Send in some Brutes to soften up her opposition.
Question something obvious about her opponent.