"I have the perfect red for this battle. I do hope they don't surrender before I return." |
Traits:
Brawn: 2Finesse: 3
Resolve: 2
Wits: 3
Panache: 3
Arcana:
Virtue (The Fool): Wily
Activate your Virtue to escape danger from the current Scene. You cannot rescue anyone but yourself.
Hubris (The Beggar): Envious
You receive a Hero Point when your Hero covets something, and does something unwise to get it.
You receive a Hero Point when your Hero covets something, and does something unwise to get it.
Backgrounds:
Sorcier Porte: Earn a Hero Point when you close a Blessure that a Villain ripped open.
Aristocrat: Earn a Hero Point when you prove there is more to nobility than expensive clothes and attending court.
Skills:
Aim: 2
Brawl: 2
Convince: 3
Empathy: 3
Hide: 2
Ride: 3
Scholarship: 3
Tempt: 2
Brawl: 2
Convince: 3
Empathy: 3
Hide: 2
Ride: 3
Scholarship: 3
Tempt: 2
Advantages:
Able Drinker: Alcohol never adversely affects you, no matter how much you drink.
Disarming Smile: Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence. She will still defend herself, but she will not start any violent conflicts.
An Honest Misunderstanding: Spend a Hero Point to edit, redact, or otherwise alter something you or another Hero just said, “reinterpreting” the words into the kindest compliment.
Linguist: You speak, read, and write all Théan languages. Even the dead ones.
Sorcery (Porte): As described on pg. 219. You have four Minor Marks for small items you can Pull. You have two Major Marks that he may Walk to: your cabin aboard The Tempered Steel and your wine cellar in Montaigne.
Rich: You begin each session with 3 Wealth.
Time Sense: You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error.
Disarming Smile: Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence. She will still defend herself, but she will not start any violent conflicts.
An Honest Misunderstanding: Spend a Hero Point to edit, redact, or otherwise alter something you or another Hero just said, “reinterpreting” the words into the kindest compliment.
Linguist: You speak, read, and write all Théan languages. Even the dead ones.
Sorcery (Porte): As described on pg. 219. You have four Minor Marks for small items you can Pull. You have two Major Marks that he may Walk to: your cabin aboard The Tempered Steel and your wine cellar in Montaigne.
Rich: You begin each session with 3 Wealth.
Time Sense: You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error.