"I offer you my blade, m'sieur. Your manners from here on out determine which end of it you will receive." |
Traits:
Brawn: 2Finesse: 3
Resolve: 3
Wits: 2
Panache: 3
Arcana:
Virtue (The Magician): Willful
Activate your Virtue and target a Villain. Until the end of this Scene, you cannot spend Hero Points and the Villain cannot spend Danger Points.
Hubris (The Sun): Proud
You receive a Hero Point when your Hero refuses an offer of aid—for example, if a Hero tries to spend a Hero Point to give you Bonus Dice and you turn them down.
Backgrounds:
Farmkid: Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm.
Mousquetaire: Earn a Hero Point when you take a serious injury to protect your comrades or King.
Skills:
Aim: 2
Athletics: 3
Convince: 2
Empathy: 2
Intimidate: 3
Notice: 2
Perform:
Ride: 2
Weaponry: 3
Advantages:
Camaraderie: Whenever you spend a Hero Point to aid an ally, they
gain four dice instead of three.
Duelist Academy: You studied at the Valroux academy thanks to the influence of your Musketeer patron.
Style Bonus: Valroux Press
When you wield a fencing sword in your right hand and a dagger in the left, you can perform a special Maneuver called Valroux Cross. Valroux Cross prevents Wounds equal to your Weaponry, and you choose a Maneuver you know your opponent can perform on her next
Action. Performing any other Maneuver costs your opponent an additional Raise. You can only perform Valroux Cross once per Round, immediately following
the Maneuver that caused your Wounds.
Legendary Trait (Finesse): Whenever you rolls a Risk using Finesse, you remove one die from your pool before you roll. That die is always considered to roll a 10. If your 10s explode, your free Legendary Trait 10 explodes as well.
Quick Reflexes (Weaponry): You always take actions as if you had an additional Raise to spend when you use this Skill.
Survivalist: If you are in the wilderness, you can forage or hunt and find enough food for yourself and up to five other people. Under extreme circumstances—lost in the middle of a desert, or abandoned in the Ussuran tundra, for example—you find enough food for yourself and up to two other people.
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