Showing posts with label musketeer. Show all posts
Showing posts with label musketeer. Show all posts

Wednesday, April 12, 2017

Hero - Irene de Montfort

Traits:

Brawn: 3
Finesse: 3
Resolve: 2
Wits: 3
Panache: 2

Arcana:

Virtue (The Witch): Intuitive
Activate your Virtue to ask the GM one yes or no question about an NPC. The GM must answer honestly and should be generous—for example, if there is a qualifier, he should tell you and explain more fully.
Hubris (The Tower: Arrogant
You receive a Hero Point when your Hero shows disdain, contempt, or otherwise looks down on a Villain or someone who could cause harm to friends.

Backgrounds:

Mousquetaire (Musketeer): Earn a Hero Point when you take a serious injury to protect your comrades or King.
Spy: Earn a Hero Point when you take a great risk to uncover a secret.

Skills:

Aim: 2
Athletics: 2
Empathy: 1
Hide: 3
Intimidate: 1
Notice: 2
Ride: 2
Tempt: 3
Theft: 1
Weaponry: 3

Advantages: 

Camaraderie: Whenever you spend a Hero Point to aid an ally, they gain four dice instead of three.
Eagle Eyes: As long as you have a clear line of sight, you can see perfectly out to a distance of one mile. If you use a spyglass you can even pick out fine details, such as the inscription carved into a wedding band. If you make a Risk that relies heavily on your keen vision, you gain 1 Bonus Die.
Joie de Vivre: Just before a confrontation with a Villain occurs, spend a Hero Point and make some sort of pithy or clever comment about how “When things look darkest, that’s when souls shine brightest.” Each Hero—that hears the speech—counts all dice that roll equal to or under his Skill on his next roll as 10s.
Opportunist: When another Hero spends a Raise to create an Opportunity, you can spend a Hero Point to immediately activate the Opportunity for yourself.
Poison Immunity: Poison never affects you, aside from some potential mild discomfort. If the poison would ordinarily kill you, it might cause you only to vomit instead, but there are no additional effects.
Quick Reflexes (Weaponry): You always take actions as if you had an additional Raise to spend when you use this Skill.


Active Story

Unlock My Puzzle Sword (4 Steps)
Type: Simple
Reward: Gain Signature Item (Montaigne Puzzle Sword)
  1. Identify the Maker's Mark On the Hilt

Sunday, August 28, 2016

Hero - Rachelle Anjou

"I offer you my blade, m'sieur.
Your manners from here on out determine which end of it you will receive."

Traits:

Brawn: 2
Finesse: 3
Resolve: 3
Wits: 2
Panache: 3

Arcana:

Virtue (The Magician): Willful
Activate your Virtue and target a Villain. Until the end of this Scene, you cannot spend Hero Points and the Villain cannot spend Danger Points.
Hubris (The Sun): Proud
You receive a Hero Point when your Hero refuses an offer of aid—for example, if a Hero tries to spend a Hero Point to give you Bonus Dice and you turn them down.

Backgrounds:

Farmkid: Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm.
Mousquetaire: Earn a Hero Point when you take a serious injury to protect your comrades or King.

Skills:

Aim: 2
Athletics: 3
Convince: 2
Empathy: 2
Intimidate: 3
Notice: 2
Perform:
Ride: 2
Weaponry: 3

Advantages: 

Camaraderie: Whenever you spend a Hero Point to aid an ally, they
gain four dice instead of three.
Duelist Academy: You studied at the Valroux academy thanks to the influence of your Musketeer patron.
Style Bonus: Valroux Press
When you wield a fencing sword in your right hand and a dagger in the left, you can perform a special Maneuver called Valroux Cross. Valroux Cross prevents Wounds equal to your Weaponry, and you choose a Maneuver you know your opponent can perform on her next
Action. Performing any other Maneuver costs your opponent an additional Raise. You can only perform Valroux Cross once per Round, immediately following
the Maneuver that caused your Wounds.
Legendary Trait (Finesse): Whenever you rolls a Risk using Finesse, you remove one die from your pool before you roll. That die is always considered to roll a 10. If your 10s explode, your free Legendary Trait 10 explodes as well.
Quick Reflexes (Weaponry): You always take actions as if you had an additional Raise to spend when you use this Skill.
Survivalist: If you are in the wilderness, you can forage or hunt and find enough food for yourself and up to five other people. Under extreme circumstances—lost in the middle of a desert, or abandoned in the Ussuran tundra, for example—you find enough food for yourself and up to two other people.