Wednesday, April 12, 2017

Hero - Irene de Montfort

Traits:

Brawn: 3
Finesse: 3
Resolve: 2
Wits: 3
Panache: 2

Arcana:

Virtue (The Witch): Intuitive
Activate your Virtue to ask the GM one yes or no question about an NPC. The GM must answer honestly and should be generous—for example, if there is a qualifier, he should tell you and explain more fully.
Hubris (The Tower: Arrogant
You receive a Hero Point when your Hero shows disdain, contempt, or otherwise looks down on a Villain or someone who could cause harm to friends.

Backgrounds:

Mousquetaire (Musketeer): Earn a Hero Point when you take a serious injury to protect your comrades or King.
Spy: Earn a Hero Point when you take a great risk to uncover a secret.

Skills:

Aim: 2
Athletics: 2
Empathy: 1
Hide: 3
Intimidate: 1
Notice: 2
Ride: 2
Tempt: 3
Theft: 1
Weaponry: 3

Advantages: 

Camaraderie: Whenever you spend a Hero Point to aid an ally, they gain four dice instead of three.
Eagle Eyes: As long as you have a clear line of sight, you can see perfectly out to a distance of one mile. If you use a spyglass you can even pick out fine details, such as the inscription carved into a wedding band. If you make a Risk that relies heavily on your keen vision, you gain 1 Bonus Die.
Joie de Vivre: Just before a confrontation with a Villain occurs, spend a Hero Point and make some sort of pithy or clever comment about how “When things look darkest, that’s when souls shine brightest.” Each Hero—that hears the speech—counts all dice that roll equal to or under his Skill on his next roll as 10s.
Opportunist: When another Hero spends a Raise to create an Opportunity, you can spend a Hero Point to immediately activate the Opportunity for yourself.
Poison Immunity: Poison never affects you, aside from some potential mild discomfort. If the poison would ordinarily kill you, it might cause you only to vomit instead, but there are no additional effects.
Quick Reflexes (Weaponry): You always take actions as if you had an additional Raise to spend when you use this Skill.


Active Story

Unlock My Puzzle Sword (4 Steps)
Type: Simple
Reward: Gain Signature Item (Montaigne Puzzle Sword)
  1. Identify the Maker's Mark On the Hilt

Monday, April 3, 2017

Game Hack - At Sword's Point

The Explorers Society, named after my favorite secret society, is a fan-created resource for additional 7th Sea Second Edition content above and beyond the official books. Mark Diaz Truman asked me to create some content to help the website launch, so I pitched a short PDF that offered two things missing out of the book. That PDF became At Sword's Point, which is available now.

  • A lot of swordsman school didn't make the cut (sorry) and the feeling I got from the design team was that anything that was going to be converted from the earlier edition officially was going to be in the core book or nations books. Until the nation books come out with any official versions of the old sword schools, these conversions should do.
  • Some folks want there to be a difference between weapons, so I worked up short, quick rules for those too. That way, even people not interested in more dueling school might still want to check out the PDF.
Most of these schools were pulled from the original The Swordsman Guild book, which compiled the schools from the nation books and added more. It's one of the rarest of 7th Sea books and had commanded insane prices on the secondary market. I converted the school that were sword or blade based and omitted any schools that reflected the "weapon specialty school bloat of the sourcebooks.

If this product does well, I might consider doing a follow up that contains those other old schools, like the musket school and the boar spear school and so on. Part of why I agreed to do the project was an experiment to see how long it would take this project to earn out what I would have made on it as a flat fee. So please pick up a copy and leave a review!