Traits:
Brawn: 3Finesse: 2
Resolve: 3
Wits: 3
Panache: 2
Arcana:
Virtue (The Road): Friendly
Activate your Virtue when you meet a character (even a Villain) for the first time. She treats you as
friendly for one scene.
friendly for one scene.
Hubris (The Devil): Trusting
You receive a Hero Point when you accept someone’s lies or lopsided deal.
Backgrounds:
Privateer: Earn a Hero Point when you defeat the enemies of the Crown of Avalon.
Ship Captain: Earn a Hero Point when you’re the last one in your crew to safety.
Skills:
Aim: 3
Convince: 2
Notice: 3
Sailing: 3
Tempt: 2
Convince: 2
Notice: 3
Sailing: 3
Tempt: 2
Theft: 3
Weaponry: 2
Weaponry: 2
Advantages:
Brush Pass: Spend a Hero Point to pick a pocket, steal a ring from another character’s finger, or plant a small hand-held item on another character without him noticing.
Beyond The Horizon (Ship): Your Ship has sailed to the far reaches of the world, and docked in the colorful and distant ports of the New World, Ifri or Cathay. You can spend a Raise
or a Hero Point when speaking about the cultures, customs and people of far-away lands. Whoever you are speaking to, they believe you.
The Devil's Own Luck: Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish. You must keep the new roll, unless you have a different effect that allows you to Re-Roll dice. You can only use this Advantage once per Scene.
Got It!: Spend a Hero Point to immediately pick a lock, crack a safe, or disarm a trap.
Leadership: Spend a Hero Point to inspire a group to action. The group must be able to hear you, but if they can and they are of neutral or better disposition, they will do whatever you command so long as it is reasonable—they are unlikely to all throw themselves off a bridge to certain death, for example.
Married to the Sea: You have access to a ship known as a brigantine. Ships made in Avalon tend to be smaller and built for speed. Gain two Bonus Dice for any Risks involving speed and maneuverability—such as trying to flat outrun another Ship.
Perfect Balance: Spend a Hero Point to move across a thin beam, jump from one place to another, or otherwise perform a feat of perfect agility and balance.
Sea Legs: While aboard a ship, treacherous footing never affects you. You gain 1 Bonus Die on any physical Risk while aboard a ship at sea—engaging in a sword fight on a pitching ship deck, or climbing through the rigging during a storm.
Beyond The Horizon (Ship): Your Ship has sailed to the far reaches of the world, and docked in the colorful and distant ports of the New World, Ifri or Cathay. You can spend a Raise
or a Hero Point when speaking about the cultures, customs and people of far-away lands. Whoever you are speaking to, they believe you.
The Devil's Own Luck: Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish. You must keep the new roll, unless you have a different effect that allows you to Re-Roll dice. You can only use this Advantage once per Scene.
Got It!: Spend a Hero Point to immediately pick a lock, crack a safe, or disarm a trap.
Leadership: Spend a Hero Point to inspire a group to action. The group must be able to hear you, but if they can and they are of neutral or better disposition, they will do whatever you command so long as it is reasonable—they are unlikely to all throw themselves off a bridge to certain death, for example.
Married to the Sea: You have access to a ship known as a brigantine. Ships made in Avalon tend to be smaller and built for speed. Gain two Bonus Dice for any Risks involving speed and maneuverability—such as trying to flat outrun another Ship.
Perfect Balance: Spend a Hero Point to move across a thin beam, jump from one place to another, or otherwise perform a feat of perfect agility and balance.
Sea Legs: While aboard a ship, treacherous footing never affects you. You gain 1 Bonus Die on any physical Risk while aboard a ship at sea—engaging in a sword fight on a pitching ship deck, or climbing through the rigging during a storm.
No comments:
Post a Comment