Wednesday, January 18, 2017

Hero - Celestina Bianchi

Traits:

Brawn: 2
Finesse: 2
Resolve: 4
Wits: 3
Panache: 2






Arcana:

Virtue (The Witch): Intuitive
Activate your Virtue to ask the GM one yes or no question about an NPC. The GM must answer honestly and should be generous—for example, if there is a qualifier, he should tell you and explain more fully.
Hubris (The Lovers): Star-Crossed
You receive a Hero Point when your Hero becomes enamored with someone she really shouldn’t.

Backgrounds:

Aristocrat: Earn a Hero Point when you prove there is more to nobility than expensive clothes and attending court.
Sorte Strega: Earn a Hero Point when you commit to a dangerous course of action that you believe is destiny.

Skills:

Aim: 2
Convince: 3
Empathy: 2
Hide: 2
Notice: 2
Perform: 2
Ride: 3
Scholarship: 2
Tempt: 2

Advantages: 

Come Hither: Spend a Hero Point to lure another character into a private room and later leave said private room without him, removing him from the scene. He may be rescued after you’re long gone.
Disarming Smile: Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence. She will still defend herself, but she will not start any violent conflicts.
Fascinate: Spend a Hero Point to capture the attention of another character. That character pays attention only to you until the end of the Scene or until you cease speaking/paying attention, whichever comes first.
Rich: You begin each session with 3 Wealth.
Sorcery (Sorte): You can sense the strands of Fate that connect everyone and take Lashes to control it. Lashes make your magic more powerful but also give the GM tools to use as fate exacts its price for playing with it. You have the following Tessere:

  • Read: You must use this before using your other Sorte abilities to detect the strands of fate in a scene. Using Read costs a Raise during Action Sequences. Once she uses it, she can see all the strands and Arcana for the rest of the Scene.
  • Arcana (Minor): Spend a Hero Point and take a Lash to activate your target’s Virtue or Hubris. 
  • Blessing (Minor): Spend a Hero Point and take one or more Lashes to give another Hero or Villain a Minor Blessing—Bonus Dice equal to the number of Lashes you have when you cast it for their next Risk.
  • Blessing (Major): Like the Minor Blessing, but a Hero or Villain may use the Bonus Dice for any Risk until the end of the Scene or until he runs out of Bonus Dice.
  • Curse (Minor): Spend a Hero Point and take one or more Lashes to give another Hero or Villain a Minor Curse—remove dice  equal to the number of Lashes you have when you cast it for their next Risk.
  • Curse (Major): Like the Minor Curse, but you remove dice after the Hero or Villain has rolled.

Small: You are smaller than the average Théan. Much smaller. If your small size makes a Risk easier—using Hide to squeeze into a tiny space and escape a guard patrol, or using Athletics to slip between the bars of a jail cell—gain 1 Bonus Die.
Time Sense: You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error.

No comments:

Post a Comment