Wednesday, January 18, 2017

Hero - Dierdre Finnegan

"I seem to be the only person alive who knows which lever saves your life."

Traits:

Brawn: 3
Finesse: 2
Resolve: 3
Wits: 3
Panache: 2





Arcana:

Virtue (The Magician): Willful
Activate your Virtue and target a Villain. Until the end of this Scene, you cannot spend Hero Points and the Villain cannot spend Danger Points.
Hubris (Coins): Relentless
You receive a Hero Point when you refuse to leave well enough alone or quit while you’re ahead, and it gets you into trouble.

Backgrounds:

Archaeologist: Earn a Hero Point when you turn an artifact of value over to a university, museum, or a publicly displayed site.
Pugilist: Earn a Hero Point when you drop what you’re holding to fight with fists regardless of your opponent's weapon.

Skills:

Athletics: 3
Brawl: 3
Convince: 3
Empathy: 2
Notice: 3
Perform:2
Scholarship: 2
Theft: 2

Advantages: 

Barterer: Spend a Hero Point to convince someone to cut you a deal, give you a reasonable discount, or assure someone who knows you that “you’re good for it.”
Boxer: You gain 1 Bonus Die when you make a Brawling Risk to punch, kick, headbutt or otherwise injure another character using nothing but your own body.
Eagle Eyes: As long as you have a clear line of sight, you can see perfectly out to a distance of one mile. If you use a spyglass you can even pick out fine details, such as the inscription carved into a wedding band. If you make a Risk that relies heavily on your keen vision, you gain 1 Bonus Die.
Extended Family: Spend a Hero Point to reveal you have a distant cousin who lives nearby and can help you with materials, information, or shelter.
Handy: Spend a Hero Point to repair a broken item, rig a damaged gun, patch a leaky ship, or perform similar miracles, causing the object to function normally for the rest of the Scene. At the end of the Scene—or if the object suffers any additional damage—the object becomes unusable until you have time to perform serious repairs with the proper tools.
Signature Item (Pappy's Pipe): You can always spend a Hero
Point to...

  • have your Signature Item appear in the next scene if you lose it or it is stolen.
  • gain 2 Bonus Dice on a Risk when using your Signature Item.
  • attack a foe to deal Wounds equal to the Raises you spend plus your highest Trait when using the Signature Item.
  • prevent a number of Wounds equal to the Raises you spend plus your highest Trait when using the Signature item.

You must always describe how your Signature Item helps you, and it must make sense for the item to gain you any bonuses in this way (GM discretion).
Staredown: Spend a Hero Point to intimidate a character into backing down from a threat, letting you into somewhere he shouldn’t, or otherwise getting out of your way

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